

Our last hero today is the 🅱eefcake of 🅱alentia, Atlas from the Mountain Village. If unit initiated attack, after combat, unit and targeted foe swap places. Finally, he gets Glimmer because there are really no other specials I could imagine for him.
Fire emblem echoes valbar free#
Either way, it works with Windsweep to give Python a very high chance to get a free hit off on any physical opponent, even those with Distant Counter, for high damage - his effective Speed becomes 40 neutral, but he cannot double them. With this iteration, I'm only guessing what they could make the level 3 value. His two passives have synergy - Phantom Speed is already a Sacred Seal, with an implied 3 levels. Hunter's Bow allows him to take down the hordes of cavalry that you might face. In Heroes, he gets an amazing attack stat, with less amazing speed - matching his great poke ability in Echoes. Usually the best archer you can get in Alm's army, at least he has ended up better than any of my villager archers, he has a literal slow start, but ends up with decent stats. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.Ĭoming along right with his friend Forsyth, the laziest archer in Valentia arrives - Python. If unit initiates attack, no follow-up occurs. Overall, Kliff is a balanced mage that is designed around taking out 'superior' enemies - don't underestimate him! Mirror Strike allows him to deal additional damage when attacking, and finally he punishes enemies further with Seal Atk/Res. Shove is his Assist skill, fitting with Tobin's Pivot and Gray's Swap. The effect of this tome steals the buffs of an enemy in combat, negating their bonuses and applying them to Kliff! This of course also means that Blade tomes have their additional power removed. His tome is Rauðrswarm, which was designed to punish buffing teams.


In game, although he is able to become a number of different classes, and the other two male villagers were made into sword units, I thought that Kliff deserved to be a mage like he is implied to become in most promotional material - even if it may not be his best class.

The final villager on Alm's route to not be added, Kliff would be our first 'villager mage - meaning that he has a higher base stat total than the average mage. (Laslow + Gray)Īfter combat, inflicts Atk/Res-5 on foe through its next action. You may be sick of all of this Fire Emblem Echoes: Shadows of Valentia content, but I still felt like these 6 could've gotten into the game - and hey, why not make some builds for them! This time we will have the 2 remaining villagers, the last two members of the Deliverance, and the two remaining members of the mercenary trio in Celica's route (Leon won't be lonely anymore!).Ä«efore we start, my main goals when making these kits is to create:Ī) Heroes that reflect the in-game identity and stats that they already hadÄ«) Heroes that work well without Skill Inheritance, although they can be optimized with it.Ĭ) The skills and weapons they have should be relatively balanced - and they should make you wonder why they aren't already in the game! (I try but I'm clearly not perfect with this part yet)Ä) Most importantly, Heroes that are fun to play, and are not simply the exact same as another unit but slightly better. Fire Emblem Mystery of the Emblem 2: Wolf, Marisha, Astram, Midia
